## Description of Directories

Each of the various files in this system must be arranged in the following types of directories.

(1) Files to place in the run path directory. mks4agb.exe aif2agb.exe mid2agb.exe

(2) Place these in the same directory as mks4agb.exe.
MusicPlayDef.s
mks4agbLib.o
mks4agbLib.h
m4aLibOD1.o
m4aLibUSC.o
SoundMon.o
crt0.o

(3) Place this in the Work Directory.
Note: "Work Directory" refers to a newly allocated directory that serves as the basic location of the work performed when developing a new game sound object.
Each game must have its own, separate directory allocation.
mks4agb.ini

(4) This is placed in the Waveform Data Input Directory which is set up in mks4agb.ini. {wavename}.aif

(5) This is placed in the Song Data Input Directory (mid_dir) which is set up in mks4agb.ini. {songname}.mid

After running mks4agb.exe, the following files are created in their respective directories.

(6) These are created in the Source File Directory (src_dir) which is set up in mks4agb.ini.
MPlayDef.s
{wavename}.s
{songname}.s
SoundDat.s
SndMonDat.s

(7) These are created in the Output Directory (out_dir) which is set up in mks4agb.ini.
Normally, all of the files created in this directory are passed over to the main program side where they are incorporated into the game.
{wavename}.o
{songname}.o
SoundDat.o
Soundfiles
m4aLib.o
m4aLib.h

(8) These are created in the Work Directory. SndMonDat.o SoundMon.map SoundMon.elf |

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