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  Game Boy LC Font
     First Version 2/21/2000
     Revision 7/27/2000  Setting LC Font Usage Requirements
     Revision 9/11/2000  Changing LC Font Usage Requirements
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<Introduction>

Nintendo and Nintendo licensees, have consent from Sharp, Inc. to use the LC font with no associated fee. However, there are some usage requirements that we would like you to follow closely.

<Usage Requirements>

(1) Please have the following statement along with the special logo (LC_offset TM.eps,  LC_silk TM.eps, LC_flake TM.eps) somewhere in the game's Instruction Booklet.

"This product uses the LC Font. LC Font and the LC logo mark are trademarks of Sharp, Inc." 


(2) Use is limited to software compatible with Game Boy, Game Boy Color, or Game Boy Advance.
    

(3) Please follow the guidelines listed in "Use of the LC Font Logo Mark" (LC_logomarkuseguidelines.eps)" from Sharp, Inc.
    

(4) If you are going to change the font and use it, please display the following:
  "The XXX portion is not the LC Font".

    * XXX: alphanumeric, symbols, etc.
*If you do not follow these usage requirements, our company cannot take any responsibility for the resulting consequences.  However, due to problems with printed materials, if you are only able to satisfy older usage requirements, it will not be considered an infringement. 
 
<Overview>

-LC Font is SJIS code and character data structured.
-Each size has eight different types of font data.

(Double Byte)
 height * width= 16 x 16 dots (character dots occupy 15 x 15 dots)
  Data Filename : LD937707.DAT
  Bitmap Filename: LD937763.BMP
 height * width = 12 x 12 dots (character dots occupy 11 x 11 dots)
  Data Filename: LD937714.DAT
  Bitmap Filename: LD937770.BMP
 height x width = 10 x 10 dots (character dots occupy 9 x 9 dots)
  Data Filename: LD937721.DAT
  Bitmap Filename: LD937777.BMP
 height x width = 8 x 8 dots (character dots occupy 7 x 7 dots)
  Data Filename: LD937728.DAT
  Bitmap Filename: LD937784.BMP

(single byte)
 height x width = 16 x 8 dots (character dots occupy 16 x 7 dots)
  Data Filename:  LD937735.DAT
  Bitmap Filename:  LD937791.BMP
 height x width = 12 x 6 dots (character dots occupy 11 x 5 dots)
  Data Filename: LD937742.DAT
  Bitmap Filename:  LD937798.BMP
 height x width = 10 x 5 dots (character dots occupy 9 x 4 dots)
  Data Filename: LD937749.DAT
  Bitmap Filename: LD937805.BMP
 height x width = 8 x 4 dots (character dots occupy 7 x 3 dots)
  Data Filename:  LD937756.DAT
  Bitmap Filename: LD937812.BMP

- The corresponding number of characters varies depending on dot size.  For JIS standard characters 6,879(Composed of JIS 1st Level 3,489 characters, 2nd Level 3,390 characters), and for NEC special characters (allocated to JIS13) 83 characters are being used. 
 
- With single byte, for JIS 1st Level non-kanji equivalent(equivalent to JIS area 1 to area 8) , 524 characters are being used. 


<Supplement>

The structure of the directory is as follows. (For default settings)

C:\agb\src\samples\font_sample\lcfont: LC Font binary data and Win display sample
C:\agb\src\samples\font_sample\lcfont\man: LC Font Data Outline (JPEG,BMP)

The Win display sample is a previewer (LCFONT4.exe) to confirm LC Font on Windows.
To use it, enter the S-JIS code or kanji after specifying a font size. To confirm multiple character strings, select confirm character strings from the View menu. 

For the AGB display sample, reference C:\agb\src\samples\font_sample.

Additionally, for the LC Font Data Outline from Sharp, Inc., due to data distribution issues you need to reference C:\agb\src\samples\font_sample\lcfont\man\1.jpg-7.jpg.

The cover page (1.jpg) is "Composed of all 38 pages".  However from page 7 on is the "SJIS Code character data table", so it is made up of each bitmap file.

End
