Table of Contents

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### Programmer's Manual

- Overview
- Operating Environment
- Description of Files
- Incorporating Sound Objects into Games
- Sound Functions -- Summary
- Music Players
- Song Data Tracks
- Sound Functions -- Detailed Descriptions
- Maximum Processing Time for m4aSoundMain( )
- Using DMA and Timers
- Using Sound Code in System ROM
- Example of Linker Script

#### Other Useful Background Information

- AGB System Sound Circuits
- Background Music and Sound Effects
- Number of Simultaneously-Produced Direct Sounds
- Direct Sound Playback Frequencies
- Number of Music Player Tracks

#### Using AGB Direct Sound Driver

- Using AGB Direct Sound Driver

- Revision History