AGB is a portable game device that maintains downward compatibility with Game Boy Color (CGB) and provides higher performance.
AGB's 2.9-inch-wide reflective TFT color LCD and 32-bit RISC CPU enable production of games that match or surpass the Super Nintendo Entertainment System (Super NES) in performance.
AGB CPU |
32-bit RISC CPU (ARM7TDMI)/16.78 MHz
Downward Compatibility with CGB |
Integral 8-bit CISC CPU for compatibility.(However, it cannot operate at the same time as the AGB CPU.)
Memory |
System ROM 16 Kbytes (and 2 Kbytes for CGB System ROM) Working RAM 32 Kbytes + CPU External 256 Kbytes (2 wait) VRAM 96 Kbytes OAM 64 bits x 128 Palette RAM 16 bits x 512 (256 colors for OBJ ; 256 colors for BG) Game Pak memory Up to 32 MB: mask ROM or flash memory + Up to 512 Kbits: SRAM or flash memory
Display |
240 x 160 x RGB dots
32,768 colors simultaneously displayable
Special effects features (rotation/scaling,blending, fade-in/fade-out, and mosaic)
4 image system modes
Operation |
Operating keys (A, B, L, R, START, SELECT, and Control Pad)
Sound |
4 sounds (corresponding to CGB sounds) + 2 CPU direct sounds (PCM format)
Communication |
Serial communication (8 bit/32 bit, UART, Multi-player, General-purpose, JOY Bus)
Game Pak |
Like DMG and CGB, AGB is equipped with a 32-pin connector for Game Pak connection. When a Game Pak is inserted, AGB automatically detects its type and switches to either CGB or AGB mode.The following Game Paks operate on the AGB system.
- DMG Game Paks, DMG/CGB dual mode Game Paks, and CGB dedicated Game Paks
- AGB dedicated Game Paks(Game Paks that only function with AGB)