The Sound Object that is output when mks4agb.exe is run can be linked directly to the main program. However, this alone will not allow sound changes to be made when the main program is not complete. The Simple Monitor is a program that has been developed for the express purpose of running sound checks to avoid this sort of situation. * The Simple Monitor is still in development, so it is possible that the operating methods and screen display specifications could change. |
After running mks4agb.exe, please have the SoundMon.elf that is output to the Work Directory read into the emulator. When this is run, a screen like the one below should be displayed. |
Figure: Simple Monitor Screen (Immediately After Execution)
*Clicking on any category will display the explanation.
Operating Methods | |
---|---|
Up, Down Buttons | Select Categories (The arrows move vertically.) |
Left, Right Buttons | Changes the value of the selected category. (SONG, REVERB, CHN, FREQ, D/A BIT) |
A Button | Starts a Song (Only when there is an arrow in the SONG column) The number of Music Players used is displayed in the PLY column. |
B Button | Stops or continues Song (Only when there is an arrow in the SONG column) If the B Button is pressed while music is stopped, it will restart from the point it was stopped. It cannot restart when song data has already ended. |
SELECT | Resets the maximum value for LINES. |
START | Stops Songs that are playing on all Music Players. |
Next, a series of operations will be displayed. This will explain in order, what happens immediately after starting up. Run SoundMon.elf. The parentheses ( ) contain the relevant monitor screen category. |
Select SongPress Left/Right on the Control Pad to select the song number to be played on the Music Player. PLY : 0 (Played on MusicPlayer No. 0) VGR : 0 (Uses Tone Color Group No. 0) VOL : 100 (Master volume of SONG No. 14) PRI : 0 (Priority of SONG No. 14) TRACK : 0/8 (Music Player No. 0 has set aside an area of 8 tracks.) The numbers in the SONG column are being selected so they flash. |
Playing, Stopping, Restarting Song DataPress the A Button. Song number 14 is played by using Music Player No. 0. TRACK : 7/8 The numerator that has changed to 7 from 0 indicates that the number of the track used in song number 14 is 7. The song stops when the B Button is pressed. While a song is stopped, the numerator of the TRACK flashes. By pressing the B Button one more time, the song restarts from the point it was stopped. |
Selecting Another Music PlayerPress Down on the Control Pad once to move the red arrow to the next row. |
Playing Songs SimultaneouslyIt is possible to start playing a song on another Music Player while a song is already playing on Music Player No. 0. PLY : 3 (Played on Music Player No. 3) VGR : 0 (Uses Tone Color Group No. 0) VOL : 127 (Master volume of song number 1) PRI : 10 (Priority of song number 1) TRACK : 0/2 (Music Player No. 3 has set aside an area of 2 tracks.) You can verify that song number 1 is set to be played on Music Player No. 3. |
Selecting the Reverb Value ( REVERB )Press Down on the Control Pad and point the arrow at REVERB. Pressing Right/Left on the Control Pad will change the reverb value. Settings can be made from 0 ~ 127 in increments of 1. |
Selecting the Maximum Number of Simultaneously-Produced Sounds ( CHN )Press Down on the Control Pad and point the arrow at CHN. |
Selecting the PlayBack Frequency ( FREQ )This selects the playback frequency of Direct Sounds. |
Select Final Output DA Conversion Bit Count ( D/A BIT)With AGB hardware specifications, it is necessary to set up a DA conversion bit count (amplitude resolution) for the final output waveform of sound. In this tutorial "8" is recommended. For details, please see: |
Size ( SIZE )This is the total size of all sound objects incorporated into the game. |
Number of Lines ( LINES )The figure on the left side is the average value for every 0.25 seconds of processing time for each V-SYNC of sound related functions. If this value is 228, it means that 100% of the CPU's processing time is being used by sound related functions. It is only a display and cannot be changed. |
Lower portion of simple monitor screen (When using real time MIDI input)
*Clicking on any category will display the explanation.
The tone color group number used with MIDI input performance. (MIDI:VGR)When the arrow points to "D/A BIT" and you press Down on the Control Pad, the arrow moves to this item. With Left/Right on the Control Pad, you can select the tone color group to use with MIDI input performance. |
Value for master volume of MIDI input performance. (:VOL)Press Down on the Control Pad and line up the arrow with :VOL. |
Value for priority of MIDI input performance. (:PRI)Press Down on the Control Pad and line up the arrow with :PRI. |
This concludes our explanation of how to use the Simple Monitor. Proceed to the next section. Next: Making an SE |
[ | Back | User's Manual Table of Contents | Tutorial Table of Contents | Next | ]